Vanguard Sorcerer Class Guide OverviewRacesWeapon/Armor TypeDamage SpellsBuffsDebuffsConjurationsCounterspellsKnown Spells & AbilitiesClass News/InformationClass Specific Websites/Forums I. OverviewThe Sorcerer is Vanguard's heavy damage dealing caster. The Sorcerer has little to offer the group in the way of utility spells and buffs. Damage and counterspells are the sorcerer's role, and he does it with efficiency. II. RacesTen Ton Hammer Thestra Race Guide DwarfThestranHigh ElfQaliathariGnomeDark ElfKurashasaMordebiGoblinKojaniIII. Weapon Type/ArmorSorcerers are limited to light armor and can use daggers and two-handed staffs. IV. Damage spellsA Sorcerer's nukes come in 3 elements: arcane, fire and ice. Arcane spells are sustained nukes--ones the sorcerer can cast repeatedly to maintain a good temp of damage. Most arcane spells provide feedback, an effect that generally returns 20% of the original cost of the spell back to the sorcerer over a few seconds. Fire spells are blast nukes--ones the sorcerer can cast to cause big damage in a short time. Fire spells also cause a burning damage over time (DoT) effect to remain on the target for a few seconds. The DoT effect will break roots, stuns, and mesmerization. Ice spells typically do small damage and impair the movement of the target. V. BuffsThe Sorcerer gets a handful of buffs, most of them self-only. These include: Mantles--buffs that protect the target(s) from arcane, fire & ice, or all energy types at once Barriers--buffs that either raise the armor class (AC) or energy regeneration rate of the sorcerer Amplifications--buffs that change the damage, cast time, or energy cost of the next spell the sorcerer casts Wards--buffs that protect the target(s) from spell damage Invisibility--buffs that make the target invisible for a short duration VI. DebuffsDebuffs for a Sorcerer consist of the movement impairment wrought by the ice spells, a short-term root that also has a chance to blind the target, and the ability to remove on eof the target's buffs. At this time, it is unclear if multiple castings will remove more than one buff. VII. ConjurationsThe Sorcerer has a small collection of spells that allows her to conjure magical items for her use only. The sorcerer can conjure rings that add to INT and WIS and provide other special abilities. She can also summon an Energy Shard that can be used in combat to regain a massive amount of energy. The recast on Energy Shard is long. VIII. CounterspellsLike other arcane casters, a Sorcerer has a chance to identify a spell being used by an enemy and counterspell it. The counterspell could either completely nullify the spell or change the enemy spell into something beneficial to his group. For example, a Sorcerer's counterspell may turn a damage spell into energy or health for himself or his group. cheap wow gold IX. Known Spells and Abilities XI. Class News & InformationTopicsAdditional InformationXII "Being the original inhabitants to the region, the gnolls have been at odds with the invaders from the west since they first appeared on the mountainside centuries ago. mp3 players Unable to coexist peacefully, the skirmishes between the barbarian and gnoll clans remain a common affair; that is until recently. The Broken Fang clan has usurped the power of the elder council and has placed a moratorium on the random attacks along the local trade routes and hunting grounds. Thick dark smoke has been seen rising up near the ancient burial ground and abandoned armory of the giants to the west. world of warcraft gold In fact, the Jarl himself sitting in his regal longhouse atop Halgarad believes he was visited by the spirit of Halgar, claiming the ancient furnaces have been lit. Although he admits, it could have just been a dream. Dahknarg The Vulmane tribes that inhabit the settlement of Dahknarg generally prefer to keep their interests mobile. wow gold Dahknarg however, is a somewhat permanent village dug into the lower highlands where the foothills drop into the Marsh of Peril. Located just far enough away from Halgarad to the north and Leth Nurae to the southwest, the Vulmane live in relative safety with few visitors from the outside. The village is carefully situated with lookout towers and spiked walls to help keep the inhabitants safe. wow gold Most dwellings consist of brightly painted animal hides stretched across a wooden framework. Along with the chieftain’s hall the village has several residential and merchant huts that overlook the fighting pit near the center of the settlement. Painted rocks portray stories and prayers to the spirits and elders who the Vulmane believe are always looking down upon them in judgment. wow gold kaufen The lower highlands are not without their share of conflict, and Dahknarg is at the center of most of the activity. As long as there have been vulmane, there have been gnolls who hate them. They are sworn enemies of the Vulmane and live only to wipe them off the face of Telon.
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- Vanguard - Classes in Review
- Philosophy of Two Unique Classes
- Vanguard Necromancer Guide
- Vanguard Ranger Guide
- Vanguard Rogue Guide
- Vanguard Sorcerer Class Guide